
Exodus is the current main project of the 3D7 Software team. Exodus is going to be an educational computer game that depicts the Exodus of the Israelites. The player can follow the Israelites as they journey through the deserts to the Promised Land. The player will learn of God's will, His laws, His blessings, and the consequences of sin. It will include the message of the Gospel at the conclusion of the game. The game is primary a strategy game with role-playing elements such as cutscenes. The game will start as the Israelites are fleeing from Egypt and from Pharaoh’s army. It will follow the books of Exodus and Numbers closely. Parts of Leviticus and Deuteronomy will also be present.
The game will be divided into cutscenes and missions. Whenever Moses talks with God or other Israelites in the Bible, then a cutscene will play. When the Bible tells generally what the Israelites did (such as gathering manna or fighting a battle), then a mission will occur. The player will need to succeed at bringing out the Biblical outcome to each mission. Each mission will include a briefing that gives a description of the situation, references to the story as it appears in the Bible, and a list of objectives for the player to achieve. Some of the missions will have opportunities for the player to answer questions that test how well they know the God’s will. Finally, Exodus will include a historical perspective on how it was for the Israelites to make the journey to the Promised Land. The game ends when the Israelites have reached the Western shore of the Jordan River.
The Exodus game has been under development since April of 2004. The development is currently progressing well, but other responsibilities have slowed down the progress partially. The most ambitious date for completion is January of 2008.
2007-01-22
Currently the project is on hold until more resources (time and personnel) are available.
2006-03-18
We are working on the 3D7 Framework classes which include graphical user interface
components and other commonly needed classes. Brian is working on a 3D engine which
could be used to improve the experience.
2005-08-11
The design document is complete, but more could be done to improve it.
More programming is in progress.
2005-06-24
The design document is about 75% complete. Further implementation will begin soon.
2004-11-05
All of the fundamental base classes are completed.
2004-06-07
The basic plan of the missions is completed.
2004-04-20
The Exodus project is started after a meeting of the members of 3D7
Software.